
I'm glad this was removed (I guess? Because I never encountered that). Be careful, that might happen to your mod. Remember what happened to UNATCO after that? It got controlled by the Illuminati and turned into an oppressor of individual liberties. Now that won't be that much of a problem with your DK edition, but I still think it's pointless and potentially annoying for the player.Ī UNATCO soldier once said "That's right, no cheating".
#Cheat codes for unkilled how to#
But removing cheat codes is like saying: "We don't trust you to be mature enough to know how to enjoy the game".
#Cheat codes for unkilled mod#
If such cases, I most certainly wouldn't use cheat codes, but stop playing the mod instead. It is of course a stupid reason to keep them. I'm not talking about keeping cheat codes because you might need them to progress in the mod.

I don't expect your mod to perform as bad as COF when it comes to this particular aspect, and while I really trust you when you say your mod will be good enough so that we don't need cheat codes, I am still annoyed that you purposefully took the time and the effort to remove a feature. At this moment in time I just gave up Cry of Fear. Except this time, skill.cfg wasn't of any help. I progressed a bit in the game until another boss fight which had the exact same flaws (cinematics you can't skip). Then you load your latest save, and you're obliged to get again the same intro cinematic.įor that reason I edited the skill.cfg file (since we can't use sv_cheats), and killed the boss easily. And when he kills you, you get another death cinematic you can't skip either.

The closest save you could do would still force you to watch the whole boss intro cinematic again. In the case of COF, I only decided to use cheat codes after being stuck for hours, and I'm not exaggerating, at the same boss fight.
